After seventeen years and over 200 comic stories featuring Mickey Mouse, Donald Duck and co, back in May, I handed in my final script to Egmont Publishing.
Like the rest of the print world, magazine circulation has been in decline and Egmont hard hit. I survived a few cuts, but it was my turn, and I follow a number of highly talented people into the great unknown. No regrets, it’s been a great ride and a solid source of income in a profession that seldom provides such things.
I was first hired by Egmont by Anina Bennett in 1992. She’d been the editor on one of my creator-owned series at First Publishing, Meta-4 during the indie-boom of the eighties.
After First folded, another editor there, Byron Erickson, returned to his native Denmark, found work at Egmont and invited Anina along. Looking for new writers, she gave me a call.
I was incredibly dubious – Mickey Mouse? Disney? As a young rebel writer wanting to push the edges of the medium, it felt more like entering the belly of the beast. But I needed the money, and it seemed better than typing for a living.
Looking back, my fears were unfounded. Aside from supporting me, writing for Egmont never robbed me of an opportunity (The X-Files and The Bandy Man for instance, came while I wrote Mickey). At the same time, writing in such a structured fashion (plot, synopsis, and then script, strict panel guides, etc.) added some greats skills to my toolbox.
For instance, having to come up with several beginning/middle/end stories per month gave me (for fans of The Karate Kid) a wax-on/wax-off instinct for plotting. That instinct continues to serve me well in whatever medium I’m involved in. Beyond that, I look back at a large body of work of which I’m pretty proud.
To be completely honest, Mickey always puzzled me as a character. For me, the best characters have an internal battery propelling them forward. Nancy Drew needs to solve mysteries. Fox Mulder needs to stick his face into the unknown. If you look at the rest of the Egmont/Disney lineup, those batteries are easy to see – Scrooge has his greed, Donald a desire to cut corners, Goofy a skewed way of looking at things and Horace, my favorite, an ego so strong it pushes the line of his moral compass around like a kite-string in the wind.
What’s Mickey got? Well… he’s kind of an everyman – he likes adventure, tries to do the right thing, doesn’t like being bored. Uh…. oh yeah, he’s a mouse. Wow – are you excited yet?
As a result, I tended to either craft stories about things that happened to him (mysteries he stumbled onto) or that played with another aspect of his being – the fact that he’s a huge cultural icon. Not that he was famous in the stories, more like I often took the opportunity to mess with his physical aspects, sort of the way Andy Warhol did with Marilyn Monroe.
My very first story, for instance, Jurassic Mouse featured a caveman Mickey that had fallen in love with Clarabelle’s hat. In others, I’d make a point of showing Mick’s face distorted as he rockets away from earth, or dress him as a woman to catch a bad guy, or turn him into one thing or another (like Superman with Red Kryptonite), or otherwise double and distort him.
One fave along those lines was All of Me, where scores of Mickey clones eventually had to leave earth and start their own planet. Always wanted to do a sequel on Mickey-world, but never had the plot approved. Oh, well.
The Warhol/Mickey concept probably peaked when, to my surprise, I did have a plot approved that was a satire of a novel by the great Phillip K. Dick. The result was Through a Mickey Darkly, where Mickey goes undercover to join an entire gang that looks like him, only to be tasked by the mob bosses to spy on himself.
Surrealism was also fun to play around with. If I had to pick a single favorite, it’d have to be a short story where a piece of the wall behind Mickey’s couch, in the shape of a puzzle piece, comes loose. When Mickey tugs it free, he and Goofy see a vast abyss of swirling stars beyond the hole.
Mick tries to find something to plug up the hole, only to return and find that Goofy has pulled out half a dozen more pieces. He just couldn’t help himself.
They try to put the pieces back, but fail. The wall, the house itself, crumble into puzzle pieces. Mickey and Goofy flee as all Duckburg behind them collapses into thousands of puzzle pieces, revealing the deep, infinite void of uncaring space.
Hee-hee! (I would’ve loved to end it there, but of course I had to stick on some sort of explanation. It turned out Mickey was actually playing some new immersive video game designed by Doc Static. Yadda-yadda-yadda.)
Clearly, though, with a character as popular as Mickey, I figured there had to be something to him I was missing, so I kept at it. And yes, there were times when I did feel like I was getting close to his essence, particularly in a 35-pager that was approved, but will most likely never be published, The Death of Mickey Mouse.
That story had its genesis a few years back at an Egmont conference, which was in itself a fantastic experience. Sarah and I were flown to Barcelona, thrilled to spend time with our fellow writers, the artists who brought our stories to life, and the wondrous editors who broke their butts making everything happen. Not only that, we were given a series of tutorials by none other than Scott McCloud, a brilliant gentleman I’ve admired ever since the release of his seminal book, Understanding Comics.
But to stick with Mick, while Scott was talking about the unlimited possibilities of sequential art (aka comics), a number of us groused that Egmont’s rigid format didn’t allow us that kind of freedom. An energetic Byron insisted otherwise, saying we could in fact do anything, if we did it the right way.
So, said I, “Can I do a story called The Death of Mickey Mouse?”
“Yes,” Byron said. “If you do it the right way.”
I came up with a sort of DOA plot, where Mickey learned that someone disguised as one of his friends had shot him with a paint-ball filled with poison. The poison gave him only two days to live and solve his own murder.
Of course, Mickey had avoided the poison (even I knew I couldn’t really kill him…), but he pretended to be dying to draw out the crook. As he visits his friends, they go through various stages of grief, from anger to acceptance. They even build him a big memorial statue in the park and Mickey learns just how important he is to them.
In the end, when his pals think he’s dead, The Blot reveals he’s been disguised as Goofy. Before Mickey can let everyone know he’s still alive, his pals beat the crap out of the villain.
In the final scene, Mickey and the real Goofy wander by the memorial statue. Goofy asks if Mickey ever thinks about dying, and Mickey says, “Nah. I’m too busy thinking about living!”
Despite Byron’s optimistic insistence, between the subject and the title, the script was shelved. But I think it was the moment where I came closest to the heart of the Mouse.
Likewise, it seems like a good place to end this meditation on the past. Much as I enjoyed working for Egmont, I’m really looking forward to seeing what comes next.
Pax.